-- require("logic.bgame.object.BallObj")
-- require("logic.bgame.object.Player")
SceneController = BaseClass:Extend()
SceneController.root = SceneController.root or GameObject.Find("Scene")
function SceneController:New()
    local o = CardController.super.New(self)
    o:Init()
    return o
end

function SceneController:Init()
    self.obj_list = {}
end


function SceneController:GetInstance()
    if self.instance == nil then
        self.instance = self:New()
    end
    return self.instance
end

function SceneController:LoadScene()
    print("------LoadScene")
    self.main_player = Object_Init("player_01",nil,Player)--BallObj)
    self.obj_list = {
        Object_Init("ground_01",nil),--BallObj)
        self.main_player,
    }
end


